Thursday, 22 September 2011

Game Sprites

Here is a sneaky peek at the project I've just been working on. I recently finished working on my first sprite project and I loved it!. My client kindly gave me permission to show a couple of the characters here. I can't give anything away about game play or other details at the moment, but once it's released I will post links to where you can get a copy.
The bandit character playing an idle.

It felt like working on a proper game as all the games I used to play were 16 bit. By the time I was working in games it had all gone 3d. I have stuck to what I know, so as you can see, my sprites are 3d models that are rendered. What I've done is tried to inject all my happy memories of super nintendo carts and arcadey goodness into this project.


The difference is, because everything is rendered image files for sprites, I had much less to worry about: does it render, does if fit in the frame? job done. I've done bug fixing for games I've worked on in the past, (all 3d,) and  there is a lot more that can go wrong with a 3d model. Textures, poly mesh, riggs and animation can all have bugs.
This is the Bandit character. A simple mesh with cartoony proportions.

Sprite design was also great fun, because your dealing with something that needs to be recognisable at a very small scale, you can create very broad archetypal characters. They were great fun to animate.

The guards armour was another fun job to build and animate.

There are loads more characters to show and I am looking forward to seeing this one published. In the meantime you can see the guard and bandit animated below.




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