It's Halloween so lets have some ghouls and ghosties! Always a favorite subject for me and some of these character illustrations are actually very old. I've been meaning to put them online where people can see them for some time. You of course have to have pumpkins for Halloween but also skeletons so why not put the two together? Add a dash of pirate and that's about as good a mix of ingredients as I can think of.
Here is a creepy demon gargoyle affair with glowing red eyes for good measure. I have recently been doing lots of sprite renders for a game I'm working on. This means I basically set off batches of character renders and then wait to set the next lot off, rinse and repeat. It's not the most exciting job so to keep my brain busy I decided to work on some characters for a Halloween blog post and that's why this beaky fellow came into being.
I think part of it is that I'm very critical of my own work and I think about what I'm going to achieve with my next project. What's it for? what will I get out of it? This may be obvious but the trouble with my approach is it slightly sucks the fun out of it. I always aim to take on work that will be fun for me because it's hard to do a good job if you aren't interested in what you're working on. I know that from experience and always keep it in mind. However doodles are just thinking out loud. They serve no purpose, that's what allows them to be so free and fun. You can't doodle wrong because how can something be wrong if it serves no purpose?
What's it for? what will I get out of it? That is not what you ask yourself as you doodle on a scrap of paper, but you can get an awful lot from doodling. For starters it's good drawing exercise, but also if you are doodling while you're mind is focused elsewhere (talking on the phone, in a lecture etc) it allows your subconscious to take the wheel. This can lead to some great ideas. I think I need to get back to my doodles.