The next step is to rigg the character, the rigg is a set of controls that drive the skeleton. The controls need to be easy to work with, often one control will drive a set of joints like a leg for example.
After setting up the rigg I did a couple of animations, a walk cycle and an idle. The idle will be for the combat animations, I'm considering having a more relaxed idle that might be used for guard duty maybe with a conversation anim so Orcs can stand around shooting the breeze if wanted. Of course this may all be just idle talk that I wont get round to (crap joke intended). Anyway you can see the anims in the clip below.
I will be posting renders next and UV mapping goodness with bump maps specular and all the usual. I's all underway and will be with you next week, provided nothing else comes up (I was recently kidnapped by gnomes true story!). Below is a sneaky peek of early work in progress.