Thursday, 5 January 2012
Orc Warrior #5 UV map and textures
Below that you can see the model textured in Maya with the wire frame showing, and to the right the box with the spider web of flattened geometry is the UV or texture map.
The UV map is always a head ache for me. If you look in the top left corner of the map you can probably make out the Orcs face looking like it's been ironed flat. In the bottom right is his shield. UV mapping shields is much easier than Orc faces, when I'm texture mapping I some times wish everything was flat.
So after chopping my Orc up, mapping him, painting him and bumping him I got the textured Orc you see waving their axes around.
I'm currently working through the animation list, below is the Orc run cycle.
Happy new year to all my readers and thanks for all your visits and comments.