Thursday 5 January 2012

Orc Warrior #5 UV map and textures

I'm Bringing in the new year with bump maps... Is it supposed to be a stranger with a lump of coal? oh well bump maps is what I've got.
On the left is the model with just the colour map, on the right is the bump map and specular (specular is what makes things shiny as opposed to matt). Below you can see some screen grabs from Maya to give an idea of how I did it, right top is the Orc cut into pieces. You don't have to cut the model up but I find it easier rather than dealing with it all in one lump. On the left top is a very early screen grab of the basic colours on the model after I had finished the UV mapping. I spend a while messing around with basic colour schemes in the early stages.

Below that you can see the model textured in Maya with the wire frame showing, and to the right the box with the spider web of flattened geometry is the UV or texture map.


The UV map is always a head ache for me. If you look in the top left corner of the map you can probably make out the Orcs face looking like it's been ironed flat. In the bottom right is his shield. UV mapping shields is much easier than Orc faces, when I'm texture mapping I some times wish everything was flat.

So after chopping my Orc up, mapping him, painting him and bumping him I got the textured Orc you see waving their axes around.

I'm currently working through the animation list, below is the Orc run cycle.



Happy new year to all my readers and thanks for all your visits and comments.

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