For my next character model I'm thinking along the lines of a witch or Sorceress. I quite like the idea of getting some sort of poly based magic effects working. Seeing as I haven't made any female characters for TurboSquid I thought I might give it a go. There are all ready quite a few wizards although that might be another fun project for the future.
I'm not sure J.K. Rowling would approve of my Witch, probably not a good look for Helga Hufflepuff. More what Wonder Woman would look like if she turned to the dark side, but with out the handcuffs and rope for tying people up (Wonder Woman going to the dark side would probably be worth taking seriously). There's something of a Flash Gordon look to her too, although I could probably push the shoulder pads further.
I've done the concept sketch monochrome just to get quick idea of the model. I'm thinking for the colours deep purples and reds, or maybe a liquorish green similar to Aragorn in Peter Jackson's version of Lord of the Rings.
For the metals (choker and shoulder pads) I'm currently thinking a kind of a ghostly light silver and the skin tones also very pale verging on the blue or green. Not sure about the cloak, it would be a proper pain to animate and set up, on the other hand it will look cool. What do you reckon is this something you would like to see me put together? if so please press the like or +1 button and I will know to get my polygons on.
Thursday, 23 February 2012
Thursday, 16 February 2012
Space Temple #26 Now Showing, admit one (buy popcorn)
Deranged Scratchings is proud to present, making it's internet debut:
It would be great if you could help me get an audience for my short film, please press the Google+1 button at the bottom of the post to help me get more viewers.
You can read more about Space Temple here
It would be great if you could help me get an audience for my short film, please press the Google+1 button at the bottom of the post to help me get more viewers.
You can read more about Space Temple here
Wednesday, 8 February 2012
Orc Warrior #6 animation complete
I've completed the animation set for the Orc Warrior model and he is now available to buy on TurboSquid. The renders are from the product page and there is also a 360 revolve of the Orc model on the TurboSquid product page. I think he looks down right Orcy and fulfills all agenda necessary to be counted a thoroughbred green-skin. He now has a full set of animation brimming with "Orcy know whats" and low brow aplomb.
It's been a fun model to work on. I've learned more about texturing from the Orc and I'm happy with how he turned out. I always prefer to animate characters who have some character and for some reason, I prefer lumbering brutes to more agile, graceful characters. I put a combo attack on The Orc which was fun to do. There's a mildly Street Fighter-esque twist which you might spot, something a bit more Blanka would probably have been more appropriate.
I have to admit I always wanted to build an Orc, I used to draw them in the back of my school exercise books instead of doing any work. I thought working in the games industry it was bound to come up at some point, but in the end I had to take things into my own hands......ho hum mission accomplished, better late than never.
I put together a complete list of the animations shown from the Maya work window, very much a case of what you see is what you get (Maya is the program I built the Orc in). Rendering the animations with proper lighting, motion blur etc will give much better results but I wanted to show that this model will run very well in real time. This is down to the low poly count. There are 47 animations total which makes the Orc Warrior a good solid games character with plenty of scope.
Maybe a project for the future will be Orc versus Ninja with a nice polished render.
List of animations as shown in the clip:
20-56 Orc Warrior Walk
70-109 Orc Warrior Combat Idle
120-148 Orc Warrior Run
160-190 Orc Warrior Attack 1 Heavy Overhead Strike
200-231 Orc Warrior Attack 2 Heavy Cross Slash
240-266 Orc Warrior Attack 3 Shield Charge
280-313 Orc Warrior Death 1
330-353 Orc Warrior Death 2
360-379 Orc Warrior Strafe Right
400-419 Orc Warrior Strafe Left
430-454 Orc Warrior Jump forwards
480-503 Orc Warrior Dodge Right
520-543 Orc Warrior Dodge Left
560-569 Orc Warrior Fall
600-610 Orc Warrior Land
620-625 Orc Warrior Shield Up
630-635 Orc Warrior Shield Idle
640-645 Orc Warrior Shield Hit Block
650-658 Orc Warrior Shield Down
670-675 Orc Warrior Small Hit Reaction Front
680-685 Orc Warrior Small Hit Reaction Left
690-695 Orc Warrior Small Hit Reaction Right
700-705 Orc Warrior Small Hit Reaction Back
710-715 Orc Warrior Small Hit Reaction Mid
730-740 Orc Warrior Big Hit Reaction Front
750-760 Orc Warrior Big Hit Reaction Left
770-780 Orc Warrior Big Hit Reaction Right
790-800 Orc Warrior Big Hit Reaction Back
810-820 Orc Warrior Big Hit Reaction Mid
830-859 Orc Warrior Combat Walk Forward
920-949 Orc Warrior Combat Walk Back
970-980 Orc Warrior Combat Turn On Spot Left
990-1000 Orc Warrior Combat Turn On Spot Right
1020-1080 Orc Warrior Guard Stance 2
1080-1110 Orc Warrior Guard Stance 2 to Guard Stance 1
1110-1170 Orc Warrior Guard Stance 1
1170-1200 Orc Warrior Guard Stance 1 to Guard Stance 2
1220-1270 Orc Warrior Taunt/Roar
1280-1312 Orc Warrior Attack 4 Upwards Strike
1320-1350 Orc Warrior Attack 5 downwards chop
1370-1410 Orc Warrior 2 hit combo
1430-1485 Orc Warrior 3 hit combo
1500-1530 Orc Warrior Combat Stance To Guard 1
1540-1555 Orc Warrior Guard Turn On Spot Left
1570-1585 Orc Warrior Guard Turn On Spot Right
1590-1597 Orc Warrior Into Combat Stance
1610-1634 Orc Warrior Jump On Spot
For more details and specs for this model please visit the Orc Warrior product page.
So..........what to do next? well I've been thinking it's about time my short film Space Temple went online, so it will shortly be arriving here.
It's been a fun model to work on. I've learned more about texturing from the Orc and I'm happy with how he turned out. I always prefer to animate characters who have some character and for some reason, I prefer lumbering brutes to more agile, graceful characters. I put a combo attack on The Orc which was fun to do. There's a mildly Street Fighter-esque twist which you might spot, something a bit more Blanka would probably have been more appropriate.
I have to admit I always wanted to build an Orc, I used to draw them in the back of my school exercise books instead of doing any work. I thought working in the games industry it was bound to come up at some point, but in the end I had to take things into my own hands......ho hum mission accomplished, better late than never.
I put together a complete list of the animations shown from the Maya work window, very much a case of what you see is what you get (Maya is the program I built the Orc in). Rendering the animations with proper lighting, motion blur etc will give much better results but I wanted to show that this model will run very well in real time. This is down to the low poly count. There are 47 animations total which makes the Orc Warrior a good solid games character with plenty of scope.
Maybe a project for the future will be Orc versus Ninja with a nice polished render.
List of animations as shown in the clip:
20-56 Orc Warrior Walk
70-109 Orc Warrior Combat Idle
120-148 Orc Warrior Run
160-190 Orc Warrior Attack 1 Heavy Overhead Strike
200-231 Orc Warrior Attack 2 Heavy Cross Slash
240-266 Orc Warrior Attack 3 Shield Charge
280-313 Orc Warrior Death 1
330-353 Orc Warrior Death 2
360-379 Orc Warrior Strafe Right
400-419 Orc Warrior Strafe Left
430-454 Orc Warrior Jump forwards
480-503 Orc Warrior Dodge Right
520-543 Orc Warrior Dodge Left
560-569 Orc Warrior Fall
600-610 Orc Warrior Land
620-625 Orc Warrior Shield Up
630-635 Orc Warrior Shield Idle
640-645 Orc Warrior Shield Hit Block
650-658 Orc Warrior Shield Down
670-675 Orc Warrior Small Hit Reaction Front
680-685 Orc Warrior Small Hit Reaction Left
690-695 Orc Warrior Small Hit Reaction Right
700-705 Orc Warrior Small Hit Reaction Back
710-715 Orc Warrior Small Hit Reaction Mid
730-740 Orc Warrior Big Hit Reaction Front
750-760 Orc Warrior Big Hit Reaction Left
770-780 Orc Warrior Big Hit Reaction Right
790-800 Orc Warrior Big Hit Reaction Back
810-820 Orc Warrior Big Hit Reaction Mid
830-859 Orc Warrior Combat Walk Forward
920-949 Orc Warrior Combat Walk Back
970-980 Orc Warrior Combat Turn On Spot Left
990-1000 Orc Warrior Combat Turn On Spot Right
1020-1080 Orc Warrior Guard Stance 2
1080-1110 Orc Warrior Guard Stance 2 to Guard Stance 1
1110-1170 Orc Warrior Guard Stance 1
1170-1200 Orc Warrior Guard Stance 1 to Guard Stance 2
1220-1270 Orc Warrior Taunt/Roar
1280-1312 Orc Warrior Attack 4 Upwards Strike
1320-1350 Orc Warrior Attack 5 downwards chop
1370-1410 Orc Warrior 2 hit combo
1430-1485 Orc Warrior 3 hit combo
1500-1530 Orc Warrior Combat Stance To Guard 1
1540-1555 Orc Warrior Guard Turn On Spot Left
1570-1585 Orc Warrior Guard Turn On Spot Right
1590-1597 Orc Warrior Into Combat Stance
1610-1634 Orc Warrior Jump On Spot
For more details and specs for this model please visit the Orc Warrior product page.
So..........what to do next? well I've been thinking it's about time my short film Space Temple went online, so it will shortly be arriving here.
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