Friday, 8 July 2011
Chest Mimic #4 Bite and Run!
Here's an update on the Chest Mimic, I've done an animation for the initial reveal when an unwary adventurer goes to the chest hoping for well deserved potions gold and epic trinkets, only to discover many more teeth than he had bargained on.
I've been thinking on what animations the Chest Mimic will need and here is my list so far:
Animation List Chest Mimic
20 to 49 Walk Cycle Done
60 to 95 Run Cycle Done
110 to 136 Chest To Mimic Done
3Turn On Spot Left
2Turn On Spot Right
I'm not sure whether to add a jump to this list. This would be so the Mimic would not be left behind if it's prey were to jump to safety leaving the Mimic marooned. It could work for game design as a way to ditch the pesky Mimic, but maybe I should give the option for the Mimic to jump. If I do a jump a fall animation will be needed too.
I'm still freelancing on another project so Mimic updates are likely to be sporadic. I have permission to post a couple of characters from the freelance work on my blog I just haven't got round to it yet.