Tuesday, 30 March 2010

Space Temple #21


Titles time! this is a mock up but pretty close to what I ended up using. There are a few letters missing from the type set and there is no lower case but I intend to make use of this font having made it from scratch.

I've also been working on a 2d version of Oren. It was quite fun to do, but time consuming. It works like a cut out animation, like South Park. The different body parts are on different layers and you can postition them.
I'm working through what I've dubbed special effects at the moment. It's all the stuff that will need to be composited like the teleport effect. At the moment I'm working on the scanner screen. There's some liquid effects to do as well, liquid is quite hard to do for cg animation so I hope I dont get too much of a bumpy ride.

  RunOrenRun

Tuesday, 16 March 2010

Space Temple #20

Here's the Space Temple! as seen from space. This is shot #1 and I've got a render of it. It's almost there need a few more details on the planets (can't really see them in this bit the first shot is a big camera move round space)
That corridor was a right pain in the Harris. The reflections crashed the render so many times before, I finaly understood what was going on. I had to turn the motion blur off, and then it behaved itself. By the time I'd figured it out I'd optimised the crap out of the scene. It went from being 1minute 40 per frame to 20 seconds.

So post 20 I thought I'd done much more than that on Space Temple. I'm three shots away from having the basic render complete. Today I will be fixing up shot 1 there's some shadow flicker to remove and details to add. The next post will hopefully be the title. I started trying to put something together yesterday, trouble is I've never liked typography much, seems like how deadly dull people pretend to be artists. Ah well best be at it!

Sunday, 7 March 2010

Space Temple #19


Finaly here is the corridor on the space ship, yes it looks dead simple doesn't it but its been driving me up the wall. I've been trying to sort out some animated textures to make some flashing lights. I thought I could remember how to do it but ....no. So I had to use the help files and do they cover it properly NO THEY BLOODY DONT! they kind of give you a general idea of what might work.....but it doesn't. So I had to resort to trial and error. If I hadn't seen it working in the past I might have given up, but finaly success (the little red lights on the doors now flash when the doors open and close). Now I need to import in the characters and get a render going. I may post up the animated shot when it's done, I'm thinking it will probably go in the trailer. So either that or it will be the promised Space Temple exterior. Thanks to everyone who checks in on the blog it's great to know people are interested in the film.

Wednesday, 3 March 2010

Space Temple #18 Mech-Bot


















Change of plan I decided to work on the space intereior. I've been busy texturing this little fella. I'm pretty happy with him, and I've managed to get a run cycle animated on him too. He is a little scutter type bot doing maintenance around the ship like Huey, Dewey, and Louie from Silent Running.



Currently working more on the interior, I will stick up a render in the next few days.